Pre-production and the Science of Planning : in conversation with Jose Ernesto Becerril Jimenez – Senior Visualisation Technician / Technical, Production and Costume at The Royal Opera House Covent Garden.
Industry Insights Unit 2
The Complementary Power of Preproduction

I have a great excitement about animation and live action.
I love the unexpected thrill of seeing pictures come to life – which is why I am learning to animate.
In this Blog I explore the duality of pre-production, drawing a parallel with complementary elements of production for stage and animation.
My animation journey started with a ticket to a fantastic production Please Right Back by the innovative theatre company 1927 at the Edinburgh Fringe in 2024, whose trademark is the ingeniously combined animated gusto of Paul Barritt and the slick company direction of Suzanne Andre. Their supremely inventive and playful extravaganza of interactivity and moving graphics ignited in me a deep appreciation of the perfectly observed details of live action and the animated set, and on a deeper level the appeal of polaric experience within art forms.

“The best installations balance technical innovation with emotional resonance” see notes
A nuanced balance of disparate techniques has always excited me and informs my translation of life into illustration and animation.
The powerplay in complementary art forms – be it live action and animation, or papercut and digital creativity – has the capacity to offer up a delicious pivotal attraction of opposites and appeals to me on many levels reflecting the counterintuitive subtleties of life. Using animation, as a labour intensive (and therefore precious) process of communication, to explore big subjects such as love, loss and appreciation.
I observed in Please Write Back that on stage, actors like characters in an animation, observed a labyrinth of blocking points to stand, sit and perform corresponding perfectly with the animated/live scene. Like any physical theatre, precisely where you are on stage is paramount. Lighting, sound, staging and other actors depend on you being exactly in the right place. Unsurprisingly in this day and age, there would seem to be a growing appetite for tech on stage and in my view an animated hybrid often works the best. For a modern audience, animation still retains a connection to childhood and by association an affiliation to the hand crafted, the human touch. Put into a stage setting with live performance each complements and augments the other. A great example is the emotive production ‘I Puritani’ at the Royal Ballet and Opera (RBO). Used sparingly, the animated sequence as a character reads a letter, words spill out across the stage backdrop: it is not an add on, it’s organic.

“The best installations balance technical innovation with emotional resonance”
Jocelyn Lecamus 28/01/2020 UTSBO
Reaching out to the industry, it was the Royal Ballet’s production of Alice in Wonderland on which I had previously worked as an educational illustrator in 2018 which led me to a conversation with Jose Ernesto Becerril Jimenez – Senior Visualisation Technician / Technical, Production and Costume and a visit to The Royal Opera House Covent Garden.

Ernesto knows precision.
Trained in architecture and then an MA in animation, it was 3D visualisation which captured him from early on. The versatility of 3D mapping and visualisation within a dynamic working stage quickly became a skill in which he saw innovation opening out before him. He describes technology developing at such a pace, enabling him to restructure the pre-production strategies of big operatic and ballet performances.
Visiting the Visualisation studio at ROH Covent Garden, I was fired with a million questions about design aspects, but it was the nuts-and-bolts animation infrastructure that Ernesto heads up at RBO that was seismically impressive. The essential groundwork on which all the staging, animation, 3D, puppets, live action, lighting, screens, sightlines, moving props etc hinges.
Ernesto and his team use animation to carefully plot the minutiae of all action and direction that takes place within a production. Mirroring the painstaking process of creating animated film – frame by careful frame – the underbelly foundation of pre-production animation in theatre is fascinating.

“Pre-production can brew for up to 5 years, access to the physical stage for all cast, staging, lighting etc is just two weeks! Two weeks to get everything sorted in exactly the right place at the right time before curtain up” Becerril Jimenez, 2026
The 3D Visualisation team through a process of texturing can define physical appearance, the affected of light, how it moves etc. With this technique all elements within a performance can be modelled and animated to preordained technical specifications right down to the last detail, for example, the particle simulation of snow in The Nutcracker – how snow falls, how to light it, scalloping etc.

Once the stage is working, 3D texturing enables costumes, choreography and director’s notes to simulate the auditorium, sightlines, lighting projections and screens and how the set will respond to the live production.
I began to appreciate how much animation can be used as a sophisticated tool for communication. Able to lock in multi-variables within the production program, to create a fully comprehensive working model which is highly disciplined, completely editable and adaptable – impossible in a physical model.
Like life, it involves lots of problem solving.
My reflections and learning are technical, practical and profound.
It is easy to imagine yourself in a groove of personal preferences in any creative specialism. I must admit my leaning in animation has to this point been the opposite of 3D modelling. However, a tremendous amount can be learnt and transferred from developing a wholistic understanding and appreciation of all aspects of animation.

My learning in papercut stop motion embraces low tech with tech in equal proportions. I find this fascinating, conceptually and in practice, and makes for a compelling outcome. Similarly, the Visualisation team at RBO compounds a myriad of creative decision making. The 3D modelling of every detail, from lighting to sightlines, enables creative freedom. It forms a footprint for each performance, the mastermind of preproduction. As Ernesto commented
“It is a lot of hard work, but ultimately less stressful coming up to a performance as every detail has been considered, mapped and locked in” Becerril Jimenez, 2026
My process of replacement parts stop-motion plays on this balance of preproduction with aesthetic immediacy. With assets cut, I can explore character performance unencumbered by structural decision making.
The 3D preproduction visualisation team at RBO are all creatives and love the creative environment in which they work. But creativity is more than outward aesthetics. It includes creative thinking and that’s problem solving, resourcefulness and ingenuity. The RBO Visualisation Team apply their creative technical understanding, laying the foundation stones for all the production visuals to rest.
They, like Ernesto, are architects. Something to which I aspire.
References
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