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  • Animated Documentary

    Industry Insights Unit 2

    Talking to animator Erica Russell about her recent animated coproduction COME (2025)

    COME (2025) Opening Credit from Rhode Island International Film Festival

    Using animation within documentary is a bit of an experiment. 

    Counter to the pedagogical nature of a documentary, a filmic exploration and fact sharing conversation into and around a subject of choice, the emotive use of animation (distinct from infographics) can add a dimension of understanding on a deeper level. In its distance from reality, animation can reach out emotionally, inviting creative thinking and subliminal connection. 

    Done well, it is less an addition, more an integration and facilitation. Animation is boundless in its ability to show or depict anything anyhow. It can shine a light into topics which are otherwise intangible, conceptual or sensation rather than object based. To me this seems like a perfect marriage. A balance of documented fact and conjecture with a visualisation of ideas and emotions. 

    Within a documentary, imaginative animation can take abstract and make it real.  

    In this blog post I wish to explore and align the professional use of animation within the film COME (2025) a documentary about the female orgasm, directed by Bronwen Parker-Rhodes and animated by Erica Russell, with my own experience in creating the art documentary Making Umwelt (2026). 

    I met up with Erica for a chat. 

    Erica Russell is an award-winning animator living in North London. She is most famous for her abstract animations Triangle (1994) and Feet of Song (1988). Working in stop motion on paper with paint, Erica is less a traditionalist more a hybrid. Her style is unique, expressive, painterly and exquisite. Her passion is movement, flow and the human form. 

    Still from COME (2025) Erica Russell

    Working on COME, therefore, was the perfect match. Not a subject that can be illustrated in a traditional form, Erica’s animations are made to conjure a visual sense of what it feels like to experience an orgasm – feelings, emotions, sensation and touch. They are suggestive, abstract and fluid. Images to facilitate our understanding of the interviewee’s words. Effective but nonprescriptive. 

    The creative dialogue between Bronwen Parker-Rhodes and Erica was a series of exchanges. Erica’s process is old school and non-digital, scanning individual painting for each sequence. With these, BPR would create a line-test and a conversation of brainstorming, refinements and reviews ensued. Erica explained

    “Hand drawn animation has all sorts of accidental and irregularities like real body motion which digital animation lacks” 

    “We wanted to create a fluid interpretation and not a literal illustration of the words” Russell

    Process artwork for COME (2025) Erica Russell

    Loops of movement allowed a rhythmic freedom within the work to expand and contrast to fit the required edit. The flow was essential in both the animated and the narrative film. As Erica explains “lots of roughs were reworked or eliminated. It had to feel right”.  Russell/MacKinnon

    This intuition is what interests me the most. 

    The creative process in making an animated documentary is a fine balancing act of storytelling. Used well, as in COME, the moving graphics can illuminate and inspire a plethora of possibilities. A gateway to multifaceted comprehensions. The power of suggestion possible in animation, taking abstracted form and refining its appearance is an invitation to feel. Non lineal. Non prescriptive. As an animator, I love this balancing act. 

    Still from COME (2025) Erica Russell

    “Animation has the potential to be much more than just illustration”. Erica Russell

    My connective touchstone with talking to Erica is Honesty. Bronwen Parker-Rhodes and Erica decided on a binary film of wide angled interviews and animation. Simple. No distractive camera moves, cut-aways or the nailing to a specific time or place, this film was bare bones and in my opinion all the better for it.  

    The real challenge Erica told me, was in the edit. 

    Opening Credit animation Making Umwelt (2026) Imogen Harvey-Lewis

    My solo experience in making Making Umwelt, as both director and animator has been creative from start to finish. The film plots my ideas, motivations and techniques behind a short-animated film Umwelt commissioned for LIAF 2026. Animated content enabled me to present concepts, keeping the aesthetic aligned and cohesive.  

    A documentary contains a range of information but is fundamentally a creative piece itself. It would be easy to be distracted down a series of illustrative rabbit holes and end up with a confusion of disparate soundbites. To attain a clarity in visual language requires an honesty, and that means speaking your own visual language, consistently. With each clip the question “What am I trying to say?” 

    For me too, the surprising creativity came in the edit. As Erica explained “turning the edit into a very intricate jigsaw puzzle”, the process is almost sculptural but one where infinite variation each tell a slightly different story. 

    Holding the threads of intuition and a detailed game plan posed a tantalising challenge. 

    Making Umwelt (2026) Imogen Harvey-Lewis

    Using Adobe Premier Pro, the editing process requires method, oversight and attention to detail. Creating great content is essential, but shaping it, directing it, layering up a montage of clips and keeping to a timescale was a whole other level. Keeping all variables alive and ready was addictive. As with COME, many of the animated elements in MU where conceived as immotive space holders, to intrigue and to illuminate the spoken word. 

    Making Umwelt (2026) Imogen Harvey-Lewis

    Erica works from her Highgate studio. Her space is eclectic and arty. She works primarily with paint on paper and cells. Her custom rostrum is enormous and her coffee is good. 

    We talk about animation, art, painting and film. We talk about how the world of commercial animation is changing and the insidious gloaming of AI. 

    I learned that to be successful in animated documentary you must follow your head and your heart. Learn your craft and optimise your dexterity to the best of your ability. Enjoying the edit and leave time for this. Respect yourself and your work, be clear on your intent and above all be honest. 

    References

    E.Russell and B Parker-Rhodes, 2025, ‘COME’, film https://www.youtube.com/watch?v=Xp0wRYCWhFU

    E.Russell, 1988, Feet of Song, film

    E.Russell, 1994, Triangle, film

    S.Smith, 2025, How Do You Animate an Orgasm? Director’s Notes web interview, https://directorsnotes.com/2025/09/01/bronwen-parker-rhodes-come/

    C.MacKinnon, 2025, Come:An Interview with Bronwen Parker-Rhodes and Erica Russell, Exploring Animated Documentary, website https://animateddocs.com/2025/09/06/come-an-interview-with-bronwen-parker-rhodes-erica-russell/

  • Simulated Work Experience

    MACA 2026

    Stop-motion Cat Painter

    I am working with Director Lucia Yu on her film Cat Painter. 

    It is a collaborative animation project working in 3D puppet stop-motion and tells the story of a down on his luck artist, whose paintings come to life and become a haunting obsession.There are 2 characters: the Cat Painter and his muse, the Fish. 

    I am joining the work schedule in its early stages. The animatic is made; character design established; set design mapped out and puppet build semi complete. A perfect example of work in progress. 

    Lucia is organised, yet open to discussion and design suggestion.  Stop motion puppet animation is a new venture for her, which enables me to observe her process and challenges in real time, which is an opportunity to learn together. My primary role is to support in the making of props and scenery. My secondary role is to be an objective sounding board for Lucia, to be available to chat and discuss options during this initial decision heavy part of the preparatory process.

    First job was to watch the Animatic.

    ​animatic 1.mov

    This gave me an essential overview and understanding of Lucia’s vision for the story line, the action involved, pace and location changes.

    Pre-shooting, puppet stop-motion is very top heavy. A large proportion of the work is in the preparation and the build. Setting everything up prior to shooting the first frame. 

    Cat Painter: early set mark out. Lucia Yu, 2026.

    Painter Cat is set in an artist’s studio. Lucia’s drawn rendition of the set is a detailed reference and carefully planned to accommodate her animatic. Her build concept leans towards realism, with a blend of intricately handmade wooden furniture, and sourced dolls-house miniature props. To achieve this realistic aesthetic, a great deal of meticulous hand crafting is required. This takes time and adds pressure to the schedule; however, it is a choice and one which hopefully will pay off in the appearance of the final shoot. 

    Painting the wooden floor test piece – Cat Painter. Lucia Yu and Imogen Harvey-Lewis 2026

    In contrast, the main Cat character is anamorphic, with a cartoon stylistic that allows for a wide-ranging set of movements and character traits falling somewhere between cat and human. A common suspension in animated reality. 

    Felt Ears for the main character – felt, wire, balsa wood. Lucia Yu and Imogen Harvey-Lewis, 2026

    Making a fully articulated 3D puppet is also a slow and precise process. Far more complex than my previous attempts, Lucia’s puppet of wood, wire and felt has interchangeable and removable arms, feet, head, ears and tail. This is to guard against breakages (a major setback to a one-piece puppet) but makes for a more fragile figure in the build, as pieces keep detaching. Hopefully worth it in the long run.  As an example, the photo above shows a detail of the workings and construction of the Ears. Everything must articulate, so the process is a 3 piece felt cut and sewn; a wooden base cut and shaped to fit the head contour; a wire spine twisted and attached to felt and wood bases; a pin pushed through the wooden base so that the ears can be attached and repositioned where necessary.

    I have been tasked with experimenting with materials for the fish and how it might be realised in animation. 

    The fish transforms from painted canvas to real life, escaping the confines of the easel and leads the cat on a hunger induced romp around the studio and into a surreal escapism. Consequently, it has quite a bit of action and needs to move well.  

    Looking into fish inspired options and I have been drawn to the notion of cutting out fish from sheet metal. Ideally from an actual tin of fish and perhaps using abstracts from the existing packaging graphics to inform the design. This not only ticks the recycling box and is metallic and shiny like fish skin, but links nicely with the story – the hungry cat finishing his last tin of fish, the fish character as food. 

    Mexican tin fish sculpture (own collection) Ref.
    Fish tin – Sainsburys. Ref.
    Fish tin graphics – Waitrose. Ref.

    I went in search of fish graphics, patterns and textures.

    Light and shadow pattern from a glass as reference for fish skin
    Sequin fabric as reference for fish skin
    Sprats – local pet shop, as reference for fish skin

    Experimenting with cutting a set of simple outlines from a discarded beer can I found on a walk, I tried a range of decorative options including Posca pen, acrylic paint, scoring with a thick needle and piercing with a pin – looking to emulate a real fish and capture an aesthetic of hand painted by the animated ‘artist’. 

    Tin fish prototypes for Cat Painter cut from recycled beer cans. Imogen Harvey-Lewis. 2026

    I feel the tin fish have strong potential. The metal is thin and malleable. It naturally curves (having previously been a beer can) which gives it a twist and dynamism. The possibility to bend and animate is a good option. 

    We shot a short test sequence in Dragon Frame to explore the movement potential. Moving the metal fish sufficiently into 3D to both fit the aesthetic and animatic is the next challenge. 

    insert test shots here

    As an alternative idea, and in align with the felt cat, I designed and made a ‘blank’ white fabric fish as an animated prop-blank for a 2D drawn animation. I have made 2 versions using Buckam fabric, both slightly filled with stuffing to give 3d appearance, one in 2 parts, one in 3 with a gusset allowing the prop/character to free stand when animating.  

    Buckram blank fish for test 2D animation shoot. Imogen Harvey-lewis. 2026

    I really look forward to learning how the 2d drawn animation is aligned with the 3D blank. I can see much potential in my own mixed media practice and my alignment with drawing and 2D.  

    As a magpie for ideas and technique which cross hatch my virtual-ideas-brain all the incite and practice this work experience is giving me feels enriching and expansive.  

    I have also been tasked to create the art to adorn the Cat’s studio. 

    Drawing on my illustration skills, these are miniature artworks along the feline and aquatic theme. I have tried to keep the range broad and have made plenty to give Lucia the option to choose those she feels best fits her design concept. I see that by incorporating a diversity of artworks, this creates a positive opportunity to expand the visual language of the set. 

    Experiments in Art for Cat Painter’s studio. Imogen Harvey-Lewis. 2026
    Framing the miniatures too.

    The above artwork props where done at CSM, the images below are resourced from my portfolio. I printed, cut and mounted all. Some I framed with wood trim, some fixed up as posters for the set design.


    Cat related prints. Imogen Harvey-Lewis. Sourced for Cat Painter. 2026.

    Induction to the Costume workshop. 

    As part of the research and development of the design team on Cat Painter, we enjoyed an induction to the costume department at CSM. The intention for Cat Painter, is to learn how to make tiny puppet sized costumes. We discussed the distinction between fully functioning working costumes, which move and fit as actual clothes would, and purely aesthetic visual clothing. These do not need to move independently (follow through and realism) and can be stitched on (secure and homogenised). 

    Industrial Juki sewing machine CSM Costume Workshop

    Sarah (the brilliant technician) demonstrated a domestic Bernina sewing machines; an industrial Juki sewing machine – which is much faster and can cope with wider and thicker range of materials; an industrial and domestic overlocker – used to ‘finish’ edges without hemming; the steam iron; embroidery machine; and the knitting machine. Each machine was versatile and nuanced in what it could do. Inspiring and though provoking for animation ideas. If I was working within the animation industry, these machines would amply provide a professional working forum to tackle the majority of fabric based construction tasks.

    Costumes for stop-motion will tend to be small scale, so domestic machines will be the most appropriate, but all dependable on ideas, scale and the project in hand. I learnt that different fabrics move, hang, flow, attach, sit, crease, compress, stretch, etc., in a unique way.

    Experimentation for Cat Painter costumes. Embriodery head on domestic sewing machine.

    We experimented on squares of calico. Different stich sizes, flows of line and reverse stitch. I enjoyed this. Sewing machines, as opposed to embroidery and applique, draw in continuous lines. There’s a speed and a flow which to some extent dictates a fluidity in the marks and patterns you are making. 

    Lots of ideas have come to me as a result of the costume workshop. In technique – Paper stitching; bookbinding simple animated flip books; suspended by a thread characters in stop motion; continuous line ‘drawing’ in stiches. In conceptual story lines – sewing things together; ‘fixing’ things (badly); repair; a stich in time; ‘Fabric’ – constituent parts of a whole….and more. 

    Coincidently I came upon an image by Sara Fanelli Onion Head from The Onion’s Great Escape, published Phaidon 2012, the same day we did the costume induction. It is a paper stitched fold out head simply animated with a wink. I love it and will work up a short sequence in response. 

    The Onion’s Great Escape. Sara Fanelli. 2012.

    Reflections

    My reflections on my work experience on Cat Painter is that preparation is the key. A clear plan is essential to keep all the preparatory strands on point and to avoid unnecessary side tracks. Attention to detail is important but should not stifle the workflow. Keeping the momentum buoyant and inspiring makes for an energetic and enjoyable process.  Group work relies on individuals committing work time to coincide and complement each other. Precious time can easily be lost in waiting for other peoples availability.

    Balancing aesthetics with technical necessity has been a steep learning curve. How things look and how things work on set do not necessarily conform. In illustration, this is not such a dilemma. In animation however, which is a careful balance of the two, practicality comes first. The set, props and puppets must move, attach, animate, secure, light etc first and foremost. It is film making – a technical process. How things look  (I’m learning) comes a close second. One supports the other, but an animation which doesn’t animate, is not an animation.

    Bringing this understanding into my own stop-motion animation practice, I am determined to expand my working with different materials. Setting up multiple short sequences and shooting a few seconds, enough to feel the challenge, is invaluable ‘homework’ and will go to creating a bank of test shots for future reference and transference of skills.

    Coming to a new idea raw can be very exciting to develop, however having the experience of various methods and materials already tested to some degree makes for a more confident pitch.

    Supporting and being part of a team of animators has been an invaluable insight into the many variables and considerations which go into preparing for a short stop-motion film. Joining the team pre-shoot has meant my exposure to actually animating has been limited. I would have appreciated more time to support and learn during the animation process.

    I will be keeping in touch with the progress of Cat Painter over the next couple of months and if time permits lend a hand and learn as much as I can for Lucia and her team.

  • CAT BOY

    Cat Boy pencil sketch, Imogen Harvey-Lewis, 2025

    I like them to portray as sentient thinking beings, feeling and encountering situation, interactions or emotion. However, for shorthand, simplicity and clarity I have called my character Cat Boy. For some reason, Cat Girl felt pretentious, so for now Cat Boy it is.  

    Early in my illustration career I created a series of drawings called ‘A Bit Like Cat Woman’. I loved the notion that one could be “a bit like” all sorts of people and things. However small, a simple connective likeness could form a link with something you admired or aspired to (like Cat Woman for example), and that that link was real and inspirational and fun. 

    A Bit Like Cat Woman, illustrations in pen and ink, Imogen Harvey-Lewis, 2025

    This idea, and a strong likeness for cat-like creatures, has followed through and cropped up throughout my career. Cat Boy, by donning a cat hat and costume, elevates into a surreal interaction with the world, seeing life through a different lens. 

    Cat Boy Character Designs colour concept drawings, Imogen Harvey-Lewis, 2025

    Cat boy is quiet. Self-sufficient. Sharp. Intelligent. Emotional. Agile. 

    Cat Boy is ‘normal’ in their own eyes. They are kind. 

    They may not act as we might expect. They are highbred and unique (like us all in fact). 

    As I kid, I loved Where the Wild Things Are by Maurice Sendak. (pub. 1963 by Harper & Row) The main character, Max with his wolf suit, having extracurricular adventures from his every-day life, but within his experience of ‘normal’.

    Max from Where the Wild Things Are by Marice Sendak 1963

    The parallel continuity of worlds from real to imaginary within a scope of an average day mimics my understanding of, and interaction with the world. Constant storylines, at tangents and entwined with the now, makes for a diverse, multifaceted and playful day-to-day. 

    Cat Boy is extraordinary, because they believe they are. Their challenge, like all of us, is to keep a handle on the world. Stay level. Keep it together. 

    Cat Boy Sketchbook 3, Imogen Harvey-Lewis, 2025

    These drawings arose from a quick sketch for one of Sasha’s Character design workshops: drawing with the wrong hand; drawing in an uncomfortable position; drawing in an unfamiliar medium, which I mention in an earlier blog post. All exercises to encourage a looseness and abdication from controlled image making. It prompted a series of quick drawings which tapped an intrinsic autopilot of uninhibited character creation. 

    Cat Boy Sketchbook 2, Imogen Harvey-Lewis, 2025

    I chose to maintain the free-spirited style of uneven, rough outline – a contrast to my usual style – but one which I love and often aspire to. The impromptu appearance of the character appeals to my desire to create pictures that are fresh, raw and above all, honest. An aspiration that the uninhibited and immediacy between me as the artist and the artwork, is mirrored in the easy-read connectivity between artwork and viewer. 

    Boy wears a cat suit and becomes Cat Boy. Simple. 

    Cat Boy Rotation drawings, Imogen Harvey-Lewis, 2025

    I have indicated this by the long sleeves ending at the wrists, the open face and in some variations the inclusion of 2 pairs of ears – one feline, one human. The feet remain cat clad which adds an element of ambiguity as to the embodiment of the feline avatar into reality, whereas the hands are human. 

    Cat Boy does not have superhuman powers, other than a belief in themselves and an openness to connect to the world. The animation I imagine for him are quiet, introspective, illuminating and thoughtful. Interacting with the beauty of the world, they have an affinity with nature and other animals. 

    Colour scheme – grey, white, blue – slightly other worldly, neutral and distinct from the clutter of the real world. Possibly a red stripe to indicate a degree of toughness and independence.  

    Cat Boy Extreme pose colour sketches, Imogen Harvey-Lewis, 2025

    I am enjoying the exaggerated scale and perspective of their eyes. This I feel helps emphasise connectivity, intent and interaction. As if they are really looking at the world, taking note and alert. 

    Hands. I love playing with the scale of hands. They are just so expressive and interactive – reaching out into the world and inviting connection. By varying the size of hands, emphasis can be deferred, minimised or exaggerated, all good tools for storytelling and animation. 

    Cat Boy Character Head shots, Imogen Harvey-Lewis, 2025

    In further Blog posts I will document and explore my creative platform with Cat Boy. To be continued. 

  • HEART POCKET

    HEART POCKET

    PAPER CUT STOP MOTION ANIMATION – take one

    I have a fascination for paper cutting. With it I want to create an animation which is clean-cut, evocative and beautiful. Also intriguing, uplifting and calm. Quite a tall order. 

    Heart Pocket is an experiment in animation. New to stop-motion, my primary goal is to see if my paper cut concept will work at all. Does it hang together? Does it make sense? Does the sparce aesthetic give enough and hold the attention of my audience? 

    After a major life traumar some 20 years back, I jettisoned clutter and ‘unimportant’ detail in my drawing artwork. I feel a strong sense of minimalism meets my needs and I seek out that clarity in my creative messaging. 

    At this early exploratory stage, the loose concept of the Heart Pocket animation is about owning our own wellbeing. Recognising the free spirit liveliness of our emotions and the heart’s capacity to surprise and engage.  

    The small red bird, epitomising the heart, coexists with the body and character, finding shelter within the pocket as it would in a nest. The everydayness and mundanity of the pocket, a universal ‘hold all’, symbolises our sense of safety and practicality. Contrasting with the fragile effervescence of the soul and our emotional self. 

    In Heart Pocket the character climbs out of the home-space pocket following the bird. They are intrigued and beguiled, both assisting and pursuing the unpredictability of the heart bird, only to find they two hold a Heart Pocket within themselves. 

    Whilst free, the bird chooses to settle and reside within the character’s capacity to love and be loved. 

    The story line is loose and open. I foresee that in developing this creative concept into a feasible animation short, likely a greater degree of direction and attribution will happen. I feel that the style and technique is paramount at this stage. Once practiced and made viable, Heart Pocket could be adapted to suit a range of emotion/people centred subject matters. 

    I have cut an initial sequence of key frames, unsure of the number of in-betweens required, but enough to hang a semblance of an animated scene on. Laid out on a flat bed and shooting using a SLR camera from above I spent a couple of days in the stop motion studio capturing a short cycle of movement. The result is rough, but works OK I think. My aim was to create something to discuss, share with my tutors and use as a starting point from which to layer a mountain of developments, finesse and exploration. 

    I am looking forward to developing Heart Pocket and working out a story board and strong workable production model. 

    Work in Progress…

  • PAPER CUT ANIMATION  

    A day spent paper cutting. Teasing out faces and character from a white plane of paper with an anticipatory view to creating simple stories in paper animation.

    Paper cut. Imogen Harvey-Lewis, 2026

    I am beguiled by minimalism.  

    Quietness.  

    Calm and slow.  

    As an antidote to the frenetic bustle of the human world, I am trying to grasp an essential aesthetic communication of suggestion, evocation, initiation. And for that to land with the viewer with an openness and an invitation for reflection and response. 

    Paper cut faces. Imogen Harvey-Lewis, 2025

    I want my animations and illustrations to provoke a thought process which is conversely fresh and free of preconception: a thoughtless-ness. For them to present a simple suggestion of easy conversation whether with oneself or another.  

    As with any art form, I wish them to present an invitation to reflect. 

    My methodology in creating the work is a combination of ideas and empathy. Drawing from my personal interactions with people, feelings, emotion – I fall back on the weight stone of ‘what would I do, think, feel, if this were me?’ 

     To my audience I foresee my animation artwork as a simple uncluttered ask: What do you think? How does this make you feel? 

    The white paper gives breathing space and calm to the frame. No rush, no expectation and no right or wrong response. 

    Paper cut Two Handed Imogen Harvey-Lewis, 2025

    I like the half outline of the head, so that though facial features are mirrored, only the cutout side folds out and reveals its profile. This gives multiple options for folding and viewing the face. As papercutting creates lines which are double sided – present in reverse on both sides of the paper, when pushed through and folded, the negative space of the facial outline reveals variable views and insights. Again, simple, but exciting and intriguing as to how to explore the sculptural space. 

    Paper cuts. Imogen Harvey-Lewis, 2025

    In line with my early animation journey so far, it is another exploration and attempted realisation of 2D into 3D. Not rocket science, but as I have been happily drawing flat 2D my entire life, this tantalising shift into a 3D variation of 2D is a systemic shift for my creative output.  

    This is definitely not auto pilot.  

    Booking out photography equipment from the CSM Loan Store for the first time, my initial exploratory process was to take a series of simple photos to document multiple options for composition, expression and lighting. 

    Manfrotto Photography tripod 

    Smartphone holder 

    RGB LED panel Light 

    The evocative nature of shadow is an exciting aspect. The positive and negative spaces of the papercut figures are augmented by the high contrast extremes of light and shadow, sometimes softened by a merge of greyscale in-betweens.  

    This is an early-stage exploration of aesthetic with a view to developing a language of evocative story telling through 3D paper manipulation and inventive animation. I imaging bringing in 2D drawn animation to cohabit with my paper characters. Stop motion sequences alongside paper-scapes and found objects. 

    Let’s see what happens. 

    Paper cut replacement hands. Imogen Harvey-Lewis, 2026
    Cutting mat. Imogen Harvey-Lewis, 2026

    My paper cut animation trials to date are going well.

    Preparation is the key. I am leaning towards flat bed top down shooting. Either cutting multiples and replacing variables, such as hands and faces, frame to frame – seen here in my short animation excercise House 2026(Imogen Harvey-Lewis): https://vimeo.com/1171514890?fl=pl&fe=sh

    Or creating a movable 2D paper puppet, incrementally animating component parts – seen here in Love Letters 2026 (Imogen Harvey-Lewis): https://vimeo.com/1171509075?fl=tl&fe=ec

    Still from LOVE LETTERS. Imogen Harvey-Lewis, 2026

    I quickly have realised that timing is key. Interlacing observed real time with the impact of theatrical emphasis to create a believable and consistently engaging storyline. Snapping to a key frame to add dynamics, or easing in and out of a graceful movement sequence.

    Numerous takes with my paper characters, playing with minimal variables is a great way to learn and work out a visual language that I can run with.

    If limitations are the key to creative thinking, then creating animations in paper is definitely an exciting work in progress.

  • Paper cut Animation

    I’m inspired to be playing around with some ideas for paper animation.

    I like clean cut asymmetry. Purposeful shape and communicative negative space.

    Paper cut birds for a set design (2023) Harvey-Lewis, I.

    By no-means a neat freak, my form of ‘perfectionism’ reflects due diligence and process. Paper cutting (not tearing) and folding(not scrunching) appeals to my close relationship with line. Line is the change point, the transition into negative or altered plane. Line is either cut, scored or folded. In paper sculpture line is an action. It is definite and assertive. I like this in drawing and equally into paper.

    In my drawing, I delight in the push/pull of clarity with accidental experimentation. These do not work in opposition, but complement the aesthetic of grounded chaos, reflecting my sense of self and my understanding of being human. I do not seek extremes, but welcome outlying ideas as they occur on the page and in life. Open to opportunity and new experience whilst keeping one foot on the ground and connected to my comprehension of the world, be it in paper or in life. The two are interconnected.

    Taking this into paper, the transformative manipulation of surface into form and shape, by means of folded and cut line, is exciting.

    Paper cut Fox and shadows (2024) Harvey-Lewis, I

    Drawing with a scalpel, cutting the lines as they skate across the page is an exploratory process. Far from the pedagogy of technical cut-lines and planning, the act of paper cutting affords instant outcomes in a creative manifestation of 2D tangible objects. It creatives a thing. Moveable. Bendable. Foldable. Traceable. Lightable and the harbourer of infinite silhouettes. A drawing extending into space, form and dimensions.

    For animation I see a huge potential in resonating with my chosen (or rather hard-worn) aesthetic and creating something new. New movement, new localities, new 3D spacial awareness and above all shadows, which I am particularly excited about.

    Paper cut figures for lockdown (2021) Harvey-Lewis, I

    My task to date is to create a short animated sequence. A character doing one simple movement in cut out paper.

    Each frame will be hand cut and unique.

    Using top-down Dragon Frame stop motion software and set up, I hope to convey movement sensitivity and atmosphere. Close-up paper texture. Drop shadows, long shadows and the differentiating interplay of light on surface plane are all for the taking.

    This is a live project and most definitely to be continued. I can’t wait to explore….

  • Buss Stop

    Simple drawing adaptations from 2D to a feasible 3.

    Ok, I’m a beginner in animation.

    I am quickly realising that creating 2D hand-drawn animations which ‘pass-off’ as 3D is not a straight forward task.

    Hello (2025) hand drawn and photoshop graphic. Harvey-Lewis, I

    My years as a 2D illustrator working primarily on paper, has not challenged me to give life-like form to my stylised characters. My preference is to draw flat. With my graphics head on, my delight is in the augmentation of constructed 2D form, creating expressive characters through exaggeration, distortion of scale and playfulness. Outlines are all. Clean, intentional and adapted, in order to communicate with optimum clarity.

    All good when a single image can stand alone, stake its claim and grab attention solo.

    Leeds (2024) Harvey-Lewis, I

    Not so ideal when needing to animate a readable sequence. For one unfeasible image (though it may work brilliantly as an illustration) to link and flow into the next, throws up a whole panacea of problems.

    In my first few weeks of animation at UAL we are being taught to key-frame a simple scenario, a pull cycle where a simple character encounters a challenging battle with a very resistant rope. Key frames in place at the extremes of action, the in-betweens create the flow and continuity.

    Quick sketch drawing for Pull animation exercise (2025)Harvey-Lewis,I

    As my first figurative animation task, I have found it engaging and challenging. Bringing into play the 12 Principles of Animation we have covered so far: exaggeration; ease-in and ease-out; follow through; squash and stretch; and timing, the animation has shaped up OK. It’s rough, and in its initial stages, but it kind of hangs together.

    Quick sketch drawing for Pull animation exercise (2025)Harvey-Lewis,I

    However, animation techniques aside, I am faced with the fundamental task of making my characters hang together as believable 3D beings with body parts occurring in some sort of continuity.

    Zebra’s 24/7. Illustration, Imogen Harvey-Lewis. 2024.

    An early problem -as I see it – my character drawing style to date rarely include necks, or the suggestion of one. I really like the ‘slouchy, simple head on torso’ aesthetic, and it sounds daft, but eliminating the neck greatly restricts the feasible poses of a readable 3D character in animation.

    Buss Stop, an animation by Matt Abbiss (2004) came to my attention whilst battling the animated Pull sequence. I like it a lot.

    Buss Stop. Still from animation, by Matt Abbis (2004)

    Buss Stop (2004), an animation by Matt Abbiss, https://www.youtube.com/watch?v=dX0-DtcZjSg

    Abbiss’s 2D style is made up of simple black outlines (as are my own). However, his characters, though they are as minimal as they come, are 3D. A fundamental understanding of the human form and how it moves, alongside his impeccable comic timing and beautifully observed character interaction – Matt Abbiss’s Buss Stop characters also have necks. Indicated by the simplest of T-junctions, being able to locate the head as either left or right of the torso, enables the drawings to come to life with an agility of subtle (the grown up) and exaggerated (the child)pose. By implying a neck, we have shoulders. With shoulders we have perspective, the ability to show a shift of weight, and a wide range of head to torso movements.

    Still from Buss Stop. Matt Abbiss. (2004)

    Animation is about gesture and clarity. Being able to communicated that gesture in a few lines is so appealing as a budding animator. Using all the core aspects of the 3D form I see as fundamental, however trivial they might sound at first.

    With this in mind, I set to studying Buss Stop frame-by-frame and translated Abbiss’s character poses into my drawing style. Instantly my new character has a versatility – movement possibilities which read clearly as a 3D, 2D drawing. With the neck comes a shoulder, and with a shoulder comes a range of movements which read logically and with clarity, ie the drawing makes more sense to the viewer.

    Buss Stop inspired character study (2025) Harvey-Lewis, I

    This is exciting. The shifting of my drawing work into animatic will require many adaptations. My task is to maintain a continuity of style which resonates with truth to my drawn aesthetic. Above all I need to enjoy it. Enjoying the transition from illustration to animation and its challenges. It’s all positive growth and building an ever broadening frame of reference.

    Tape Head. Character drawing.(2026) Harvey-Lewis, I

    Look! A neck!

  • Pre-thoughts on the 12 Principles of Animation

    Slow steps at the bottom of the mountain

    Learning to be an animator is a slow and methodical process. My years as a freelance illustrator has put me in good stead with pen and paper, however the fundaments of transitional movement, made up of a multitude of drawings, is a completely new venture.

    My current drawing practice is centred around character and emotion. Single pose characters, holding their own, communicating through body language and attitude. They are simple and tend to come in batches of about 8 – 12 individual drawings. They are invariably usurped by the next idea and subsequent character to emerge. Within these sets of images, characterisation and variation occurs of its own accord. I usually feel I am just racing to keep up and allow the drawings to make their own way onto the page.

    This ability to make pleasing images of single pose figures is a great start. I have developed a clear aesthetic voice over the years, and I like this. But shifting ‘single-use’ characters into characterisation, requires a whole new knowledge bank. I have never until now, had to consider the ‘links’, the ‘in-betweens’, the ‘what-next’s’, and in order to work these out I need a framework and process.

    This ( I understand ) is called the 12 Principles of Animation. A checklist of technical knowhow from which to construct a convincing moving image. These steps are ones I am already taking in my first few weeks on MACA (MA Character Animation) at UAL.

    All art is creative, and should be free to break the rules. Some animation styles are abstract, some authentically misaligned and some super realistic.

    But the thing about animation is that it is fake.

    It asks of its audience to completely suspend belief and go with the caprice that what they are watching is the equivalent of real life. To achieve this the 12 Principles form the backbone – the skeleton – of a make-believe world of action and reaction.

    At the start of MACA I feel myself to be at the bottom of a mountain. Putting my drawing skills to one side, I must learn to draw and ‘rethink drawing’ from a whole new perspective. There is very little auto pilot in animation beyond the initial concept art. The rest is comprehension and graft.

    It is both daunting and exciting.

    I know I am going to learn so much and I know this learning is going to help me create new and wonderful things. The process is methodology, and that is where the 12 Principles come in.

    Most definitely to be continued.

  • Why I Draw like I do

    Character design start ups

    In our first Character Design session with tutor Sacha Beeley (15th Oct 2025), we were invited to consider ‘Why we draw like we do‘ What makes us tick when pen hit the paper and what our innate driving forces are when creating a 2D character.

    However complex (or not) a character ultimately becomes, there is always that spark, that push and motivation, which manifolds a genus of our own. A process of talking our truth, drawing from the heart and being honest.

    Originality is a mutable concept that expands and contacts according to one’s experience, conscious-memory, auto-memory and subliminal-memory. But wherever the ideas are coming from, in that instance of thought and creation – it’s the intention that counts.

    Put on the spot – I have a strong desire to portray feelings and emotions. Simply, quietly and directly.

    I would consider myself to be fairly shy and this I feel comes out in my drawings. I rarely see my characters as taking centre stage.

    I like the in-betweens, the side glance or implied action.

    I am drawn to quiet things, like birds, animals and pencils. Enjoying the simple – like solo playing with marbles.

    I like to express feelings and thoughts I might have in a drawing, but am less likely to say out loud: a sort of alter-ego and a companion.

    Quick draw Cat Boy Character 1 min each

    2 corners of influence

    Richard Hamilton SLIP IT TO ME. 1991. LAPEL BADGE.

    When I was a teenager in the 1980s I went to a Pop Arts exhibition at The Hayward Gallery. I don’t recall every work of art, but I do remember the feeling it left me with and one which I draw on within my art ( Why I draw Like I do ) still today. It was bold. It was ballsy. It used text within artworks to heighten the delivery pitch. It was communication and I loved it. A pin badge with the slogan ‘Slip it to me’ by Richard Hamilton, was my physical take away, however the impact of direct and implied animated communication, remains a corner stone of my creative journey. To this day, I use words in my drawings. If it helps – do it.

    Jamie Hewlett has the other corner covered.

    Rusty Sun, Jamie Hewlett, Digital, 2009

    When I saw the Gorillaz for the first time, my creative mind was completely rearranged. His shifting of goal posts, bringing live interactive animated illustration to the masses, has stayed with me and is within my daily drawing practice. Understatement, care free delivery and ‘real’ life-living, care-worn people.

    I will always be a magpie for innovative illustration. I seek it out.

    My starting point has to be honesty. How would I feel if that were me.

    I really enjoyed our session with Sasha. The drawings here are the exercises we did.

    5 mins drawing with a familiar material – 2B pencil

    4 mins Unfamiliar material
    2 mins in an uncomfortable position
    ! min with non dominant hand
    2 mins with 2 simultaneous materials
    30 secs on postage size tiny paper